Brussels, 4 May 2023 – AIM strongly supports the European Commission’s objective to ensure open, interoperable, and innovative virtual worlds that can be used safely and with confidence by citizens and business alike.
Brands are already present in virtual worlds, including gaming and interconnected play, social and productivity focused virtual world platforms. Brands are uniquely positioned to increase engagement and reach new consumer audiences in virtual worlds because of consumer recognition and confidence in them, particularly well-known brands.
Brands are also beginning to explore new technology tools such as virtual and augmented reality and Web 3.0 to offer consumer experiences and create inclusive communities. Brands have a keen interest in the further development of virtual worlds, including the possibility of interoperability between them using non-fungible tokens (NFTs) via blockchain technology because of the potential to offer unique consumer experiences, test new products among their communities of fans, strengthen consumer loyalty to the brand and generate revenue.
AIM calls on EU policymakers to:
Read AIM high-level feedback on EC call for evidence on virtual worlds
Contact
For further information, please contact: Amaury Libbrecht
Tel: +32 2 736 03 05 • Email: amaury.libbrecht@aim.be
About AIM
AIM (Association des Industries de Marque) is the European Brands Association, which represents manufacturers of branded consumer goods in Europe on key issues that affect their ability to design, distribute and market their brands. AIM’s membership comprises 2500 businesses ranging from SMEs to multinationals, directly or indirectly through its corporate and national association members.
More information: www.aim.be